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        <title>WRS Wiki modding:luasource:objects</title>
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       <dc:date>2026-04-29T13:51:54+00:00</dc:date>
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        <dc:date>2020-02-15T00:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects/AnchorPoint.lua</title>
        <link>https://www.wiki.winterresortsim.com/modding:luasource:objects:anchorpoint?rev=1581723262&amp;do=diff</link>
        <description>Objects/AnchorPoint.lua

The AnchorPoint class stores information on anchor points, which any vehicles equipped with a RopeWinch can be attached to. The script is mainly used by RopeWinch and VehicleAnchor.


  25  AnchorPoint                     = AnchorPoint or {};
  26  local AnchorPointClass          = Class(AnchorPoint);
  27  
  28  -- set this variable for coupling to nil
  29  --AnchorPoint.activeVehicle     = nil;</description>
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        <dc:date>2020-04-17T12:50:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects/DoorController.lua</title>
        <link>https://www.wiki.winterresortsim.com/modding:luasource:objects:doorcontroller?rev=1587120610&amp;do=diff</link>
        <description>Objects/DoorController.lua

This script is used for all static in-game doors (i.e. all doors except vehicle or ropeway carrier doors). In theory, you can also use the script on vehicles, but we recommend to use AnimatedParts instead in that case.


  24  DoorController                      = DoorController or {};
  25  local DoorControllerClass           = Class(DoorController);</description>
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        <dc:date>2020-02-15T00:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects/FuelStationTrigger.lua</title>
        <link>https://www.wiki.winterresortsim.com/modding:luasource:objects:fuelstationtrigger?rev=1581723262&amp;do=diff</link>
        <description>Objects/FuelStationTrigger.lua

FuelStationTrigger is a static counterpart of FuelTank, which is required to refuel vehicles.


  24  FuelStationTrigger                  = FuelStationTrigger or {};


FuelStationTrigger.onCreate(id)

Initializes a new FuelStationTrigger. We do not create any instance, which makes it a rather convenient and performance-saving object.</description>
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        <dc:date>2020-04-17T12:50:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects/NightLight.lua</title>
        <link>https://www.wiki.winterresortsim.com/modding:luasource:objects:nightlight?rev=1587120610&amp;do=diff</link>
        <description>Objects/NightLight.lua

NightLight allows you to activate/deactivate objects depending on daytime.

If you want to use this script on your own objects, please mind following hierarchy:

	*  The parent object must be equipped with the OnCreateLuaScript calling</description>
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        <title>Objects/</title>
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        <description>Objects/

Following files are contained in this directory:

	*  Objects/AnchorPoint.lua
	*  Objects/DoorController.lua
	*  Objects/FuelStationTrigger.lua
	*  Objects/NightLight.lua
	*  Objects/ToggleObject.lua</description>
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        <dc:date>2020-04-17T12:50:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Objects/ToggleObject.lua</title>
        <link>https://www.wiki.winterresortsim.com/modding:luasource:objects:toggleobject?rev=1587120610&amp;do=diff</link>
        <description>Objects/ToggleObject.lua

ToggleObjects are used whenever you want to enable/disable an object depending on a control switch or a control button.


  24  ToggleObject                        = ToggleObject or {};
  25  local ToggleObjectClass             = Class(ToggleObject);</description>
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